Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins

TL;DR

Summary:
- The article details the technical journey of porting *Babylonian Twins*, a classic 1993 Amiga platformer, to the modern Godot game engine.
- It covers the challenges of recreating 90s-era game mechanics, asset conversion, and the process of bringing retro software to contemporary platforms.

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