As VR Gaming Looks for New Footing, the Out-of-Home XR Entertainment Space is Still Building

TL;DR

Summary:
- The article examines the current state of the out-of-home (OOH) XR and location-based entertainment industry as it seeks to find a sustainable business model.
- It highlights how VR developers and operators are shifting strategies to prioritize social, multiplayer, and high-fidelity experiences that cannot be easily replicated by home gaming setups.

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