...offering a paid game for free for 4 days brought in $250,000 in revenue on Steam. The key is...

TL;DR


Summary:

- This article discusses the strategy used by an indie game publisher to generate revenue on the Steam platform.
- The publisher offered their game for free for 4 days, which resulted in over $250,000 in revenue, primarily through the sale of downloadable content (DLC).
- The article highlights how this approach can be an effective way for indie game developers to gain visibility and monetize their games, even by offering the base game for free.

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