Daily Debate: How Would You Solve Skyward Sword's Pacing Problem? - Zelda Dungeon

TL;DR


Summary:
- The article discusses the pacing issues in the video game "The Legend of Zelda: Skyward Sword," which was released for the Nintendo Wii in 2011.
- It explores various ways the developers could have improved the game's pacing, such as reducing the amount of backtracking, streamlining the tutorial sections, and providing more engaging side content.
- The article offers suggestions on how the game's pacing could be improved, making it more enjoyable for players to explore the world and progress through the story.

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