Radiator Blog: Notes on level design workflow for the 3D platformer Big Hops

TL;DR


Summary:
- This article discusses the level design workflow for creating 3D video game environments. It covers the importance of planning and organizing the level design process.
- The article explains how to break down a level into smaller, manageable tasks, such as creating the terrain, placing objects, and designing the lighting.
- It also emphasizes the need for iterative testing and feedback to refine the level design and ensure it provides a seamless and engaging gameplay experience for players.

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