Graphics APIs – Yesterday, Today, and Tomorrow

TL;DR


Summary:
- This article discusses the history and evolution of graphics APIs, which are the software interfaces that allow video games and other applications to communicate with a computer's graphics hardware.
- It covers the development of graphics APIs from the early days of DirectX and OpenGL, to the more modern APIs like Vulkan and DirectX 12, which offer improved performance and efficiency for modern graphics-intensive applications.
- The article also explores the potential future of graphics APIs, including the possibility of more specialized APIs tailored to specific use cases, and the ongoing efforts to make graphics programming more accessible to developers.

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