Beast of Reincarnation’s graphics "weren’t made with domestic nor overseas audiences in mind," says...

TL;DR


Summary:
- The video game "Beast of Reincarnation" was developed with a focus on creating a photorealistic style, rather than targeting a specific audience.
- The game's director, Takeshi Miyaji, explains that the realistic graphics were a natural outcome of the development process, rather than a conscious decision to appeal to domestic or international audiences.
- The game's visuals are described as highly detailed and immersive, with the goal of creating a unique and engaging gaming experience for players.

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