All Gas, No Brakes – Dan Forden on Mortal Kombat's arcade era

TL;DR


Summary:
- This article discusses the history and development of the iconic video game series Mortal Kombat, focusing on its early arcade era.
- It features an interview with Dan Forden, a sound designer who was involved in the creation of the original Mortal Kombat game, providing insights into the game's sound effects and the challenges of developing audio for the arcade cabinets.
- The article explores how the Mortal Kombat franchise became a cultural phenomenon, with its gritty and violent gameplay, as well as the technical limitations and innovations that shaped the game's audio and visual design during its arcade heyday.

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