How I’m running my zero-prep Traveller sandbox – Yore

TL;DR


Summary:
- This article discusses how the author is running a "zero-prep" Traveller sandbox game, which means they are improvising the game session without any pre-planned content.
- The author explains that they use random tables and the players' actions to drive the narrative, allowing for a more emergent and player-driven experience.
- The article provides tips on how to effectively run a sandbox game, such as focusing on world-building, using random tables, and being adaptable to the players' choices.

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