Summary:
- The article discusses the history of hacking the Microsoft Kinect, a motion-sensing input device originally designed for the Xbox 360 gaming console.
- It explains how the Kinect's open-source drivers and software allowed developers and hobbyists to create innovative applications beyond gaming, such as 3D scanning and augmented reality experiences.
- The article highlights how the Kinect's hacking community demonstrated the power of open-source technology and the creativity that can emerge when people are given the freedom to experiment and push the boundaries of what a device is capable of.