SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice

TL;DR


Summary:
- This article discusses a presentation given at the SIGGRAPH 2025 Shading Course, which focused on the latest advancements in computer graphics and rendering techniques.
- The presentation covered topics such as physically-based rendering, real-time ray tracing, and the use of machine learning in shading and lighting.
- The article highlights the importance of these technologies in creating more realistic and visually stunning computer-generated imagery for various applications, including video games, movies, and architectural visualization.

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