Summary:
- The article discusses comments made by former Bungie CEO Harold Ryan about the sustainability of live-service games.
- Ryan argues that creating live-service games just for the sake of it is not a sustainable business model, and that developers need to focus on creating engaging and meaningful experiences for players.
- The article suggests that the live-service model has become a dominant trend in the gaming industry, but that it requires careful planning and execution to be successful in the long run.