Summary:
- The article discusses the critique of the jump mechanics in the Crash Bandicoot N. Sane Trilogy by one of the original Crash Bandicoot game's co-creators, Dave Baggett.
- Baggett praised the visual fidelity of the N. Sane Trilogy but felt that the jump mechanics were not as precise as the original games, making the platforming more challenging.
- The article provides insights from the game's co-creator on the development and design decisions that went into the remastered Crash Bandicoot trilogy, highlighting the importance of maintaining the original gameplay feel.