High-level multiplayer — Godot Engine (stable) documentation in English

TL;DR


Summary:
- This article discusses high-level multiplayer networking in the Godot game engine, which is a popular open-source game development platform.
- It explains how to set up a server and clients, and how to send and receive data between them, allowing for real-time multiplayer experiences in Godot games.
- The article provides step-by-step instructions and code examples to help developers implement multiplayer functionality in their Godot projects.

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