Polish, Don’t Publish: Rethinking the Release Cadence in a Glutted Video Games Market

TL;DR


Summary:
- The article discusses the challenges facing the video game industry, particularly the issue of a "glutted" market with too many games being released.
- It suggests that game developers should focus more on polishing and refining their games rather than rushing to publish them, in order to stand out in the crowded market.
- The article argues that a slower, more deliberate release cadence could lead to higher-quality games that are more likely to succeed in the long run.

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