Peter Molyneux explains why his infamous Kinect game Project Milo was never released

TL;DR


Summary:
- Peter Molyneux, a renowned game developer, explains why his Kinect game project "Milo" was never released.
- Milo was an ambitious interactive experience that aimed to create a lifelike virtual character that could engage with players in real-time.
- The project was ultimately canceled due to technical limitations and challenges in making the virtual character feel truly alive and responsive to players' interactions.

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