Measuring acceleration structures

TL;DR


Summary:
- This article discusses acceleration structures, which are data structures used in computer graphics to speed up the rendering of 3D scenes.
- It explains how acceleration structures work by dividing the 3D scene into smaller, more manageable parts, which can be processed more efficiently.
- The article also covers different types of acceleration structures, such as bounding volume hierarchies and grids, and how they can be used to improve the performance of 3D rendering.

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