Summary:
- Yoko Taro, the director of NieR: Automata, says the game was made without worrying about overseas reviews or sales.
- Taro wanted to create a game that he and his team would enjoy making, rather than focusing on pleasing Western audiences or making the game a commercial success.
- NieR: Automata went on to become a critical and commercial success, proving that Taro's approach of prioritizing his creative vision over external expectations can pay off.