Summary:
- The article discusses Sony's recent focus on live-service games, which the author argues is a misguided strategy that may alienate players who prefer more traditional, single-player experiences.
- The author praises the success of "Ghost of Tsushima" as an example of a well-crafted open-world RPG that resonates with players, and suggests that Sony should prioritize creating more games in this vein.
- The article also touches on the appeal of open-world RPGs in general, highlighting their ability to immerse players in rich, detailed worlds and offer a sense of freedom and exploration.