Living the Dream: The Making of Catacomb 3-D

TL;DR


Summary:
- The article discusses the development of the classic first-person shooter game "Catacomb 3-D", which was a pioneering title in the early days of 3D gaming.
- It provides insights into the creation process, including the technical challenges faced by the game's developer, John Carmack, in bringing the game to life.
- The article highlights the significance of "Catacomb 3-D" as a precursor to the hugely successful "Doom" franchise, showcasing Carmack's early innovations in 3D game design.

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