Summary:
- The article discusses the development of the Tomb Raider game "Angel of Darkness," which was a challenging and controversial project for the Tomb Raider franchise.
- It features an interview with Richard Morton, the lead designer of "Angel of Darkness," who reflects on the difficulties the team faced in creating a darker, more mature Lara Croft adventure.
- Morton discusses the creative decisions behind the game's narrative, level design, and gameplay mechanics, as well as the backlash the game received from fans upon its release.