...And Bones' How To Make A Pirate Game

TL;DR


Summary:
- The article discusses the upcoming Yakuza spin-off game "Like a Dragon: Ishin!" and how it could serve as a model for Ubisoft's long-delayed pirate game "Skull and Bones."
- It highlights how "Like a Dragon: Ishin!" embraces the pirate theme with its setting in 19th century Hawaii, dynamic combat, and emphasis on storytelling - elements that Ubisoft could learn from to make a more engaging pirate experience.
- The article suggests that Ubisoft should take notes from the Yakuza series' success in blending action, narrative, and cultural authenticity to create a truly compelling pirate game, unlike the perceived shortcomings of "Skull and Bones."

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