...Adapting Feudal Japan Into Video Game Form: "we Want To Avoid Telling A Culture About Their Own...

TL;DR


Summary:

- The article discusses the challenges the Assassin's Creed team faced in adapting feudal Japan into a video game setting. The associate director of the game, Julien Laferrière, stated that it has been "very tricky" to portray the Japanese culture accurately without telling the culture "about their own culture."

- The team wanted to avoid misrepresenting or misinterpreting the Japanese culture and history, and instead aimed to create an authentic experience that respects the setting and its people. Laferrière emphasized the importance of working closely with cultural consultants to ensure the game's depiction of feudal Japan is accurate and respectful.

- The article highlights the developer's commitment to authenticity and cultural sensitivity in their approach to the Assassin's Creed game set in feudal Japan, recognizing the challenges of adapting a complex historical period and culture into a video game format.

Like summarized versions? Support us on Patreon!