Jonot's Blog

TL;DR


Summary:
- The article discusses the author's experience with developing a Game Boy Advance (GBA) game using the Zig programming language.
- It covers the process of setting up the development environment, working with the GBA's hardware and memory constraints, and implementing various game features such as graphics, sound, and input handling.
- The article provides insights into the advantages and challenges of using Zig for GBA game development, highlighting the language's performance and low-level control capabilities.

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