...unintentionally ended up being a bigger game...

TL;DR


Summary:
- The article discusses the development of the Yakuza spin-off game "Like a Dragon: Ishin!" and how the team at Ryu Ga Gotoku Studio approached the game's length and scope.
- The developers initially intended for "Ishin!" to be a shorter, more focused experience like the "Yakuza Gaiden" spin-offs, but the game ended up being larger in scale than expected due to the setting of Hawaii and the addition of pirate-themed content.
- The article highlights the studio's approach to balancing the desire for a more concise experience with the need to create a compelling and substantial game for players.

Like summarized versions? Support us on Patreon!