Dragon Age: The Veilguard's 'Ultra Ray Tracing' is so well optimized on PC it doesn't need DLSS

TL;DR


Summary:
- The article discusses the upcoming Dragon Age game, specifically highlighting the impressive ray tracing implementation that is so well-optimized on PC that it doesn't require DLSS (Deep Learning Super Sampling) to achieve high performance.
- The article notes that the game's "Ultra Ray Tracing" mode offers stunning visual quality without a significant performance hit, showcasing the advancements in ray tracing technology.
- The article suggests that the game's optimization for ray tracing on PC could set a new standard for the industry, as it demonstrates the potential for high-quality graphics without the need for additional performance-boosting techniques.

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