Summary:
- The article discusses a former BioShock development team that worked on an unreleased XCOM game that had a unique gameplay style inspired by Shadow of the Colossus.
- The game, codenamed "Prey 2", was envisioned as a hybrid between the tactical gameplay of XCOM and the epic boss battles of Shadow of the Colossus, where players would take down massive alien creatures.
- The project was ultimately cancelled, but the article provides insights into the creative process and vision of the development team, showcasing their innovative approach to blending different game genres and mechanics.