Summary:
- The article discusses how Steam, a popular digital game distribution platform, has updated its user agreement to make it clearer that users do not actually own the games they purchase, but rather have a license to use them.
- The article explains that Steam's updated terms of service state that users are granted a limited, personal, non-transferable, non-exclusive license to use the game content, rather than outright ownership.
- The article suggests this change is significant as it highlights the limitations of digital ownership and the control platforms like Steam have over the games users "purchase" on their platforms.