Summary:
- The article discusses Steam's updated user agreement, which now explicitly states that customers are only purchasing a license to use a game, rather than outright owning the game.
- This change highlights the ongoing debate around the ownership of digital goods, as customers may feel they have less control over the games they "purchase" compared to physical media.
- The article notes that this update is part of a broader industry trend towards licensing digital content rather than traditional ownership models, which could have implications for consumer rights and the long-term accessibility of digital libraries.