The true cost of game piracy: 20 percent of revenue, according to a new study

TL;DR


Summary:
- The article discusses a new study that estimates game piracy costs the industry around 20% of its revenue.
- The study, conducted by the Entertainment Software Association (ESA), analyzed data from 2022 and found that piracy accounted for a significant portion of lost revenue for game publishers and developers.
- The article highlights the ongoing challenge of combating game piracy and the impact it has on the financial viability of the video game industry.

Like summarized versions? Support us on Patreon!