Summary:
- The article discusses comments made by the developer of Warhammer 40,000: Space Marine 2, who believes that big-budget video games are failing in part because development teams are "over-scoping" their projects.
- The developer, Cory Barlog, argues that teams often take on too many features and ideas, leading to increased development time, costs, and ultimately, the risk of the game not meeting expectations.
- Barlog suggests that a more focused approach, with a clear vision and scope, could lead to more successful and sustainable big-budget game development.