Zelda art director on how he designed Majora's Mask

TL;DR


Summary:
- The article discusses an interview with Eiji Aonuma, the director of The Legend of Zelda: Majora's Mask, about the game's design and development.
- Aonuma shares insights into the game's unique time-looping mechanic, the decision to make it a direct sequel to Ocarina of Time, and the challenges of creating a darker, more mature Zelda title.
- The interview provides behind-the-scenes details on the creative process and design choices that shaped Majora's Mask, a beloved and influential entry in the Zelda franchise.

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