• "As Dusk Falls" is a new interactive drama video game that takes players into a graphic novel-like experience. The game features a unique hand-drawn art style and a non-linear narrative that allows players to make choices that impact the story's outcome. The game is set in the American Southwest and explores themes of family, trauma, and the consequences of decision-making.
• The game's narrative is divided into two distinct time periods, with players experiencing the events from the perspective of multiple characters. This approach allows the game to explore the long-term impact of the characters' choices and the way they shape the lives of those around them. The game's developers have emphasized the importance of player agency and the way it can influence the unfolding of the story.
• "As Dusk Falls" is being developed by Interior/Night, a studio founded by Caroline Marchal, a veteran of the video game industry. The game is set to be released on Xbox and PC platforms, and it has already generated significant interest from fans of interactive storytelling and visual novel-style experiences. The game's unique art style and focus on player choice are expected to be key selling points for those interested in a more immersive and cinematic gaming experience.