Design Mockument: How to make housing work in World of Warcraft

TL;DR


1. The article discusses the challenges of housing in World of Warcraft and proposes design solutions to make it more engaging and meaningful for players. It suggests that housing should be integrated into the game's world and progression, allowing players to customize and upgrade their homes over time. The article also emphasizes the importance of making housing a social hub, where players can interact with each other and engage in various activities.

2. One of the key proposals is the introduction of "homesteads," which would be small, instanced plots of land that players can claim and develop. These homesteads would be located in various regions of the game world, each with its own unique environment and resources. Players would be able to build and customize their homes, as well as engage in activities like farming, crafting, and even hosting events for other players.

3. The article also suggests that housing should be tied to the game's faction system, with each faction having its own distinct architectural styles and resources. This would encourage players to explore different regions and engage with the game's lore and world-building. Additionally, the article proposes that housing should provide tangible benefits, such as access to unique crafting stations or the ability to store resources and items, making it a meaningful part of the player's overall progression and gameplay experience.

Like summarized versions? Support us on Patreon!