Braid, Anniversary Edition ‘Sold Like Dogs**t,’ Developer Jonathan Blow Says - IGN

TL;DR


1. The Braid Anniversary Edition, released in 2018, did not sell as well as its developer, Jonathan Blow, had hoped. Blow stated that the game "sold like dogs" and that the sales were "disappointing" compared to his expectations. He attributed the poor sales to the game's age and the fact that it had already been available on multiple platforms for several years.

2. Blow acknowledged that the Braid Anniversary Edition was a "vanity project" and that he had not expected it to be a significant commercial success. He noted that the game's original release in 2008 was a much bigger success, with the game selling over 1 million copies across various platforms over the years.

3. Despite the disappointing sales of the Anniversary Edition, Blow remains proud of the game and its legacy. He believes that Braid has had a lasting impact on the gaming industry, influencing the development of other indie games and inspiring players with its unique time-manipulation mechanics and narrative storytelling. Blow continues to work on new projects, with a focus on creating innovative and thought-provoking experiences for players.

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