[DE] Sarah Asselin talks Soulframe development, romance, and being a “hopeful fantasy” in an anxious...

TL;DR


• Sarah Asselin, the creative director of Soulframe, discusses the game's development and themes. Soulframe is being developed as a "hopeful fantasy" set in an "anxious world," aiming to offer a thoughtful and nuanced exploration of the human experience. Asselin emphasizes the team's focus on creating a world that feels lived-in and authentic, with a strong emphasis on player agency and the ability to shape the narrative.

• The article delves into the game's approach to romance and relationships, which Asselin describes as an important aspect of the overall experience. Soulframe will feature a range of diverse characters and relationships, with the goal of providing players with meaningful choices and the opportunity to explore different types of connections. Asselin highlights the team's desire to create a more authentic and inclusive representation of love and intimacy in the game.

• Soulframe's development process is also discussed, with Asselin sharing insights into the challenges and considerations the team faces. The game is being built using a combination of new and familiar technologies, allowing the team to push the boundaries of what's possible in the genre. Asselin also touches on the importance of player feedback and the team's commitment to incorporating community input throughout the development process.

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