New RTS roguelike Becoming Saint is like a real-world Cult of the Lamb

TL;DR


• "Becoming Saint" is a new roguelike strategy game that blends elements of city-building, resource management, and turn-based combat. The game tasks players with leading a group of survivors in a post-apocalyptic world, making difficult decisions to ensure their community's survival and growth. Developed by a small indie team, "Becoming Saint" aims to offer a unique and challenging take on the roguelike genre.

• The core gameplay loop of "Becoming Saint" revolves around managing and expanding your settlement, balancing resources, and making tough choices that impact the well-being of your citizens. Players must carefully allocate resources, construct buildings, and make decisions that affect the morale and security of their community. The game's procedurally generated world and events add an element of unpredictability, forcing players to adapt their strategies to the changing circumstances.

• Combat in "Becoming Saint" is turn-based and features a tactical grid-based system. Players must position their survivors strategically and utilize their unique abilities to overcome various threats, from hostile factions to natural disasters. The game's combat system is designed to be challenging and rewarding, with players needing to carefully consider their actions and the consequences of their decisions in battle.

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