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TL;DR


• Blizzard wanted to avoid creating a "pet class" in Diablo 4's new Spiritborn class, where players would simply outsource all the fun and combat to their summoned companion. Instead, they aimed to design a class that would engage players more directly in the action, with the Spiritborn's summoned spirit serving as an extension of the player's own abilities rather than a standalone entity.

• The Spiritborn class is intended to offer a unique playstyle that blends melee and ranged combat, with the player wielding a spectral weapon while also commanding their summoned spirit to attack enemies. This dynamic creates a more active and engaging experience, where players must coordinate their own attacks with those of their spirit companion.

• Blizzard's goal with the Spiritborn class was to provide players with a sense of empowerment and control, where the summoned spirit feels like a natural extension of the player's own abilities rather than a separate entity that the player simply commands. This design approach aims to create a more immersive and satisfying gameplay experience for Diablo 4 players.

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