Reynatis aims to be accepted as a purely Japanese RPG, without adapting to overseas audiences...

TL;DR


- Reynatis, an upcoming Japanese RPG, is being developed with the intention of catering primarily to a domestic Japanese audience rather than adapting to overseas markets. The game's director, Katsuyuki Hirano, believes that by maintaining a strong Japanese identity, the game will be more authentic and appealing to its target audience.

- Hirano emphasizes the importance of preserving the game's Japanese cultural elements and avoiding the temptation to make changes that would appeal to a global audience. He believes that by staying true to its roots, Reynatis can become a "purely Japanese RPG" that resonates with the domestic market.

- The article highlights Hirano's desire to create a game that is unapologetically Japanese in its design, storytelling, and overall aesthetic. This approach is seen as a departure from the trend of Japanese developers trying to cater to international markets, as Reynatis aims to carve out a niche for itself within the Japanese gaming landscape.

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