• The article reviews the new turn order system in the second edition of Star Trek Adventures, a roleplaying game set in the Star Trek universe. The new turn order system aims to create a more dynamic and engaging gameplay experience, with players taking turns in a more fluid and unpredictable manner.
• The review highlights the advantages of the new turn order system, including the ability to interrupt other players' actions, the introduction of "Momentum" points that can be used to modify rolls or gain temporary advantages, and the overall sense of tension and uncertainty that the system creates during gameplay.
• The article also discusses the potential drawbacks of the new turn order system, such as the increased complexity it introduces, the potential for players to feel frustrated by the unpredictable nature of the turns, and the need for players to carefully manage their Momentum points to ensure they can effectively respond to changing situations.