Future Cat Games Talks ‘Margin of the Strange’ And Building A Dream World

TL;DR


- The article discusses the concept of "margin of the strange," which refers to the idea that the future will be increasingly strange and unpredictable. It suggests that as technology and society continue to evolve, the boundaries of what is considered "normal" or "expected" will continue to shift, leading to a greater sense of uncertainty and unfamiliarity.

- The article uses the example of "cat games" to illustrate this concept. It describes how the rise of virtual and augmented reality technologies has led to the creation of games and experiences that allow people to interact with digital cats in ways that would have been unimaginable just a few years ago. These cat games, the article argues, represent a small but significant example of the kind of strange and unexpected developments that may become more common in the future.

- The article suggests that embracing the "margin of the strange" and being open to the unexpected may be an important skill for navigating the future. It encourages readers to cultivate a sense of curiosity and adaptability, rather than clinging to rigid notions of what is "normal" or "acceptable." The article ultimately argues that the future may be stranger than we can currently imagine, and that being prepared for this strangeness may be essential for thriving in the years to come.

Like summarized versions? Support us on Patreon!