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TL;DR


• The article discusses the ongoing debate around whether New World, Amazon's latest game, can be considered a true Massively Multiplayer Online Role-Playing Game (MMORPG). The developers have been struggling to explain the game's classification and the reasons behind it not being labeled as an MMORPG, despite its similarities to the genre.

• The article highlights the confusion and frustration among players and critics regarding New World's positioning. While the game shares many characteristics with traditional MMORPGs, such as large-scale player interactions and persistent open worlds, the developers have been adamant about not categorizing it as such, leading to a lack of clarity and understanding.

• The article explores the potential reasons behind New World's ambiguous classification, including the game's focus on action-oriented combat, the absence of traditional MMORPG features like classes and levels, and the developers' desire to differentiate the game from the established MMORPG genre. The article suggests that the ongoing debate reflects the evolving nature of the gaming industry and the challenges in defining and categorizing new types of multiplayer experiences.

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