The Daily Grind: Do you prefer predictable or proc-based classes more?

TL;DR


1. The article discusses the ongoing debate between predictable and proc-based class designs in MMORPGs. Predictable classes offer a more consistent and reliable gameplay experience, where players can anticipate their abilities and plan their actions accordingly. In contrast, proc-based classes introduce an element of unpredictability, with random procs or triggers that can significantly alter the flow of combat and create a more dynamic and reactive playstyle.

2. The article notes that both design approaches have their advantages and drawbacks. Predictable classes provide a sense of mastery and control, allowing players to hone their skills and execute their rotations with precision. However, some players find this approach to be too rigid and lacking in excitement. Proc-based classes, on the other hand, can add an element of thrill and surprise, but they can also feel less reliable and more chaotic.

3. The article encourages readers to share their preferences and experiences with predictable and proc-based class designs. It acknowledges that different players may have different preferences, and that both approaches can contribute to a diverse and engaging MMORPG ecosystem. The article suggests that developers should consider the needs and preferences of their player base when designing class systems, and strive to strike a balance between predictability and unpredictability.

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