Extraction RPG Dark and Darker drops its aspiration of multiclassing – for now

TL;DR


1. Dark and Darker, the upcoming extraction RPG, has decided to drop its initial plans for multiclassing for the time being. The developers have stated that they want to focus on perfecting the core gameplay and class system before introducing more complex features like multiclassing. This decision was made to ensure a more polished and balanced experience for players at launch.

2. The game's lead designer, Ironforge, explained that the team felt multiclassing could potentially create balancing issues and make the overall gameplay too complex for the initial release. They want to ensure that the core classes and their respective abilities are well-defined and work cohesively before adding the additional layer of multiclassing.

3. Despite the temporary removal of multiclassing, the developers have emphasized that it is still a feature they plan to implement in the future. They want to gather feedback from the community and monitor the game's progression before deciding when and how to reintroduce multiclassing. The team remains committed to providing a deep and engaging RPG experience for players, even if certain features are delayed or adjusted based on the game's development needs.

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