Larian CEO Admits Baldur's Gate 3 Team Had 'To Do a Bit of Crunch' - IGN

TL;DR


1. Larian Studios CEO Swen Vincke acknowledged that the development team behind Baldur's Gate 3 had to resort to "a bit of crunch" during the game's production. Crunch is the industry term for extended periods of overtime and intense work schedules, which can be detrimental to the health and well-being of developers. Vincke stated that the crunch was necessary to meet the game's ambitious goals and deliver a high-quality experience for players.

2. Vincke explained that the crunch was not as severe as it has been in other game development studios, and the team tried to mitigate the impact on the developers as much as possible. He emphasized that the studio values work-life balance and tries to create a healthy work environment, but acknowledged that some crunch was unavoidable due to the complexity and scale of Baldur's Gate 3.

3. The article also notes that Larian Studios has been transparent about the challenges of game development, including the use of crunch, and has made efforts to improve working conditions for its employees. Vincke's comments highlight the ongoing industry-wide discussion about the need to address crunch and find sustainable ways to develop high-quality games without compromising the well-being of the development teams.

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