1. AAA games are in an "awkward middle ground" according to Jake Solomon, the lead designer of XCOM. He suggests that the industry is facing a dilemma between the high-budget, cinematic experiences of the past and the more experimental, live-service games of the present. This has led to a sense of uncertainty and a lack of clear direction for the future of AAA development.
2. Solomon argues that the traditional AAA model, which relies on high-budget, single-player experiences, is becoming increasingly difficult to sustain. The costs of development have risen significantly, making it harder to recoup the investment and turn a profit. This has led many publishers to shift towards live-service models, which can provide a more steady stream of revenue but may not offer the same level of depth and polish as traditional AAA titles.
3. The article also discusses the rise of smaller, more experimental games, which are often seen as a counterpoint to the AAA industry. These games can offer unique and innovative experiences, but they may struggle to gain the same level of mainstream attention and commercial success as their big-budget counterparts. Solomon suggests that the industry needs to find a way to balance these different approaches and create a more sustainable ecosystem for game development.