The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS...

TL;DR


1. The CEO of Crate Entertainment, the studio behind the Grim Dawn franchise, believes that the Real-Time Strategy (RTS) genre will never become mainstream unless it undergoes significant changes. He argues that the traditional RTS formula, which often involves complex resource management and micromanagement, is not appealing to a broader audience.

2. The CEO suggests that RTS games need to evolve beyond the traditional mechanics and focus more on creating an engaging, accessible, and immersive experience for players. He believes that the genre should adopt elements from other successful game genres, such as action-RPGs, to attract a larger player base.

3. The article highlights the CEO's view that the RTS genre has become too niche and specialized, catering primarily to hardcore fans. He argues that for the genre to thrive and reach a wider audience, developers need to rethink the core gameplay and design principles, making them more intuitive and approachable for casual players without losing the depth and complexity that RTS enthusiasts enjoy.

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