Unity changes pricing structure - Will include royalty fees based on number of installs

TL;DR

Search UnityEffective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. Only games that meet the following thresholds qualify for the Unity Runtime Fee:With this new policy, as of January 1, 2024, we will offer Unity Personal to anyone regardless of how much revenue they make to provide more flexibility in how creators manage their licenses. For more information, see the detailed FAQ, contact Unity support, talk with us on the Unity forums, or contact your account manager

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