Steam turns 20 today: "We've had to try a lot of different things over the years"

TL;DR

"Feedback from devs and gamers is always a huge part" of platform's success, say ValveThe first time I heard of Steam it was, as you might expect, in conjunction with the release of a little FPS called Half-Life 2 back in 2004. "Our goal with Steam from the very beginning was to make it easier for game developers to reach (or find and start building) their audience; and for players to find games they like (and to get updates on those games)," Valve told RPS over email this week, in a general response to a series of questions about the service's life and times. Alan Wake 2's developers "have always internally felt that we need to find ways to do longer games" Total War: Pharaoh has a release date, and a sweeping campaign map flyover video Yes, you can spacewalk in Starfield, and yes, I am trying to build an asteroid outpost Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists Borderlands devs Gearbox could reportedly be sold off by Embracer, sources claim Overwatch 2 has banned over 250,000 cheaters since it launched Starfield rockets past Skyrim’s concurrent players record on Steam Dungeons & Degenerate Gamblers is a warped D&D spin on Blackjack, with an enjoyable demo The latest video game jobs on GamesIndustry

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