told Eurogamer earlier this week that Series S/Series X parity wasn't what the Baldur's Gate 3 hold-up was about. There are features that ship on X today that do not ship on S, even from our own games, like ray tracing that works on X, it's not on S in certain games. So for an S customer, they spent roughly half what the X customer bought, they understand that it's not going to run the same way